Unreal Engine
Development of high-quality 3D games and interactive products in C++ and Blueprints with modern graphics, physics and network architecture.
- < 16.7ms
- Target frame budget for stable 60 FPS
- 4K
- Supports detailed rendering and cinematic scenes
- 100%
- Control of critical game logic in C++
Are you facing these issues?
High cost of rendering complex photorealistic scenes
Dynamic lighting, dense geometry and heavy materials quickly exceed the acceptable frame budget.
We optimize scenes with Nanite, Lumen, HLOD, Virtual Textures and platform quality profiles based on Unreal Insights.
Complex build pipeline and lengthy project compilation
Large C++ modules, shaders, and content slow down the team's daily iterations and releases.
We split the code into modules and configure Derived Data Cache, distributed builds, and automated BuildGraph CI/CD.