Game Development

Unity

Cross-platform development of 2D/3D games in C# for mobile devices, desktop, consoles and WebGL with a single production pipeline.

60/120 FPS
Target frame rate on supported devices
6+
Platforms from one project code base
< 2s
Loading times for optimized game scenes

Are you facing these issues?

01

FPS drops and overheating on mobile devices

Complex scenes, physics and large amounts of materials overload the GPU and CPU on mid-range devices.

Solution

We profile bottlenecks, implement URP, LOD, object pooling, GPU instancing and adaptive quality presets for device classes.

02

Heavy builds and long delivery times for new content

Unoptimized textures, audio and scenes increase the size of the application and require a complete update for even small changes.

Solution

Configuring Addressables, remote AssetBundle delivery, asset compression and automatic builds for each target platform.

Tech Stack

Competency and Stack Catalog

What do you want to do?

Explain the idea in a couple of sentences. We'll come back with an estimate, deadlines and a plan - free of charge and under NDA.