Roblox Studio
Creation of game worlds on Luau with server logic, multiplayer, economy, monetization and regular LiveOps updates.
- 100+
- Concurrent Players in a Scalable Game Scenario
- < 100ms
- Processing time for critical server actions
- 24/7
- Work of game events and LiveOps mechanic
Are you facing these issues?
Exploits, cheats and substitution of actions on the client
Relying on client logic allows attackers to change the economy, inventory, and outcome of game events.
We transfer critical calculations to the server, validate RemoteEvents, implement rate limiting, logging and behavioral anti-cheat.
Loss of progress and unstable game economy
Save errors or unbalanced currency sources reduce player retention and ruin monetization.
Designing a robust DataStore layer with sessions and redundancy, funnel analytics, and managed LiveOps configurations.