Browser games
Self-written game products without installation on TypeScript, WebGL and WebGPU - from fast 2D mechanics to full-fledged 3D worlds and multiplayer.
- < 3s
- Launching an optimized game in the browser
- 60 FPS
- Stable rendering of interactive 2D/3D scenes
- 0
- Settings to start a gaming session
Are you facing these issues?
Browser memory and performance limitations
Heavy assets, frequent allocations and unnecessary draw calls cause long loading times, jerks and tab crashes.
We build a custom render pipeline on WebGL/WebGPU, use texture atlases, pooling, workers and streaming resource loading.
Browser differences and instability of online play
Cross-device support, background tabs, and unstable connections disrupt game state synchronization.
We use feature detection, adaptive presets, an authoritative server, WebSocket/WebRTC and latency compensation for real-time mechanics.