Game Development

Browser games

Self-written game products without installation on TypeScript, WebGL and WebGPU - from fast 2D mechanics to full-fledged 3D worlds and multiplayer.

< 3s
Launching an optimized game in the browser
60 FPS
Stable rendering of interactive 2D/3D scenes
0
Settings to start a gaming session

Are you facing these issues?

01

Browser memory and performance limitations

Heavy assets, frequent allocations and unnecessary draw calls cause long loading times, jerks and tab crashes.

Solution

We build a custom render pipeline on WebGL/WebGPU, use texture atlases, pooling, workers and streaming resource loading.

02

Browser differences and instability of online play

Cross-device support, background tabs, and unstable connections disrupt game state synchronization.

Solution

We use feature detection, adaptive presets, an authoritative server, WebSocket/WebRTC and latency compensation for real-time mechanics.

Tech Stack

Competency and Stack Catalog

What do you want to do?

Explain the idea in a couple of sentences. We'll come back with an estimate, deadlines and a plan - free of charge and under NDA.